Here are a few notes about the AGED resource that is found on each sim character package.
The listcnt property is the length of a list of items defined by the properties lsn, lkn and len_0, where n falls into the range from 0 to the value of the listcnt property minus 1.*
Each item corresponds to this structure:
- S; integer, defines the size of the E (index) list.
- K; formatted as string, but always parsed as a 32 bit integer.
The high 16 bits define the SkinCategory, while the low 16 bits define the OutfitType.
- E[0..S-1]; list of indices in the 3IDR resource, each pointing to a Cpf resource.
* With the Pests Expansion installed, the properties have different names, as shown in this table:
| Before Pets | With Pets |
|---|---|
| listcnt | listcntStd |
| lsn | lssn |
| lkn | lksn |
| len_s | lesn_s |
Here is an actual example (the S values have been omitted, and all equal 1):
listcnt = 0x0000001C lk0 = "65537" le0_0 = 0x0000000B lk1 = "65538" le1_0 = 0x0000000C lk2 = "65540" le2_0 = 0x0000000D lk3 = "65552" le3_0 = 0x0000000E lk4 = "524289" le4_0 = 0x0000000B lk5 = "524290" le5_0 = 0x0000000C lk6 = "524296" le6_0 = 0x00000012 lk7 = "1048577" le7_0 = 0x0000000B lk8 = "1048578" le8_0 = 0x0000000C lk9 = "1048584" le9_0 = 0x00000013 lk10 = "2097153" le10_0 = 0x0000000B lk11 = "2097154" le11_0 = 0x0000000C lk12 = "2097160" le12_0 = 0x00000014 lk13 = "4194305" le13_0 = 0x0000000B lk14 = "4194306" le14_0 = 0x0000000C lk15 = "4194312" le15_0 = 0x00000015 lk16 = "8388609" le16_0 = 0x00000016 lk17 = "8388610" le17_0 = 0x00000017 lk18 = "8388612" le18_0 = 0x00000018 lk19 = "8388624" le19_0 = 0x00000019 lk20 = "16777217" le20_0 = 0x0000000B lk21 = "16777218" le21_0 = 0x0000000C lk22 = "33554433" le22_0 = 0x0000000B lk23 = "33554434" le23_0 = 0x0000000C lk24 = "33554440" le24_0 = 0x0000001A lk25 = "67108865" le25_0 = 0x0000000B lk26 = "67108866" le26_0 = 0x0000000C lk27 = "67108872" le27_0 = 0x00000005
By parsing the K value, the following index table is built:
| Everyday | Swimwear | PJ | Formal | Undies | Skin | Pregnant | Activewear | Unknown | |
|---|---|---|---|---|---|---|---|---|---|
| Hair | 11 | 11 | 11 | 11 | 11 | 22 | 11 | 11 | 11 |
| Face | 12 | 12 | 12 | 12 | 12 | 23 | 12 | 12 | 12 |
| Top | 13 | 24 | |||||||
| Body | 18 | 19 | 20 | 21 | 26 | 5 | |||
| Bottom | 14 | 25 |
Using each index on the 3IDR item array, it's possible to determine the sim's current clothing.
For reference, the sim's 3IDR resource follows:
0: Resource Node -FFFFFFFF-10545497FF46D9D5 1: UI Data 2: Resource Node -1C0532FA-67EAE919FFF14E1D 3: GZPS (puhairbald_stubble_brown) 4: GZPS -FFFFFFFF-0000000000000001 5: GZPS (pubodyonepieceshortscollar_cordcoveralls) 6: GZPS (pubodybadger_polarbear) 7: GZPS (pubodydiaper_white) 8: GZPS (puhairbald_s1) 9: GZPS (pubodynaked_nude_s1) 10: Resource Node -1C0532FA-CB59BFC1FF85D8C7 11: GZPS (cmhairshortgel_brown) 12: GZPS -FFFFFFFF-0000000000000002 13: GZPS (cutopshortsleevecollar_red) 14: GZPS (cubottombaggypants_carpenterkhaki) 15: GZPS (cubodypirate_redstripe) 16: GZPS (cutopshortsleevecollar_greendkgreepolo) 17: GZPS (cmbottomcowboyjeans_blue) 18: GZPS (cmbodybigshorts_lemonlimeswimtrunks) 19: GZPS (cubodypuffypj_creamteddybear) 20: GZPS (cmbodyopencoatlongpants_formalgreen) 21: GZPS (cmbodyovershirtshorts_blue) 22: GZPS (cuhairbald_skin_s1) 23: GZPS (cuface_s1) 24: GZPS (cutopnaked_nude_s1) 25: GZPS (cubottomnaked_nude_s1) 26: GZPS (cubodyjumper_shirtovershorts)
It should also be noted that the items that correspond to the OutfitType Face point to the local Cpf in the sim character package.
However, this "clothing" table is not related to the sim's wardrobe, it contains only the items that the sim is actually "wearing".
